Excuse the typical tech-blogness of this post; it essentially consists of specific, technical advice to specific technical things. Ideally it’s helpful to specific people, and if this doesn’t look like your kind of thing, just keep on movin on.
You can use TileMill as a map server, and when you make changes, they quickly propagate to your site. Let’s say you have a map setup like:
A lot of sites have a certain pattern as far as how they use markers - you’ll load a lot of markers, and then filter them by property in GeoJSON.
You end up with code like
This isn’t terrible, but it’s repetitive and has a clear pattern. To clean
this up, you can use a
It’s also handy to have around these two functions:
This one’s simple, a one-liner. It’s documented, too. But people either don’t realize this, assume that Leaflet ‘requires attribution’, or they do just want to throw a shout-out to the library in there.
While this isn’t evil, it’s a little obtrusive and there’s no requirement to keep it there.
MapBox’s tiles are, by default, made to be pretty, and the infrastructure is meant to deliver them crazy fast. If you need them even faster or don’t have bandwidth to spare, you can switch to downsampled versions. Full deets are in the image quality section of the developer docs.
Maps are not too far from the DOM. Read my article on how web maps work
for the full story. But, the short of it, is that in mapbox.js (and in
Modest Maps), when you have a layer, you always have
layer.parent, a direct reference to the layer’s parent DOM element.
Thus it’s pretty simple to do stuff with this. You can, for instance, do
Or you can do slightly more advanced stuff like this example, where your mouse position left to right on the map changes the layer’s opacity. (useless, but you get the idea)
Simple as that. The only thing to watch out here is automatic compositing in
mapbox.js, which you can easily turn off by calling
a layer object.